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Timeline does not load & if loading the set of objects is limited to 36

edited May 2017 in Troubleshooting
My timeline visualization in pawtucket does not stop loading when there are more then 10 objects to show.
With 8 or so the timeline loads, but I had to disable the display of the image in browse.conf for it to load.
What could be the cause of this performance issue? And is there a limit to what the timeline can handle? (I would like it to be able to show hundreds of objects)

This are my specs:
OS: Windows Server 2008 R2 (64Bit)
Providence: 1.6.1
Pawtucket: 2.0

Any recommendations?


  • So I found out why the timeline never loads. Apparently I always had a timeout. In timeline.js there is a timeout of 3 seconds defined for loading the data as JSON. I simply increased the timeout value and now the timeline loads.

    However, I noticed something odd in the implementation: it only loads 36 objects at a time (which is understandable for performance reasons) and everytime I reach the last object a new set of 36 objects loads. I can't even have a look at the last object, it immediately reloads! And there is no way of accessing the previous objects nor navigate a timeline with more than 36 objects in any way.

  • Could you show a snippet of where in the code you changed the timeout? I see a few setTimeout functions in timeline.js, so I'm not sure which one to change. We're having a similar issue where the timeline is stuck on loading no matter the size of the set of objects.

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